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E.D.E.N. Architecture Project Reflection

Plan

Side View
Isometric View


Images



The Sketchup project was an overall success. It had much significance to it because of the it allowed me to learn many important, useful skills, such as drafting and designing in 3D. This could be easily utilized in future projects or assignments. Using Google Sketchup is also a very useful skill to have to begin learning design. This project changed my perspective of the process home building.  Architects and home designers have a very difficult job that I was never fully aware of. Although our work was at a more basic level, it was still fairly difficult to work in 3 dimensions, keeping things to scale, etc. The project also changed my perspective because it was one of the many projects that taught me failure. Projects of this type usually don't challenge me, but this was admittedly one of the most difficult projects for me. Designing a house with certain rules and restrictions was much harder than I expected. Some evidence that this project was very important was the learning and revision process. My former drafts of my house very substantially, and show the process of revising throughout. I really thought I connected to this project in terms of it being one of my favorite projects so far, for the previously mentioned points. I suppose if I were to do this project differently, I would have initially designed my house more carefully and precisely, This would have made the rest of the process much easier, and would make my end result much better. Overall though, this project was very enjoyable and beneficial to me, and would love to do similar projects in the future.




Pardi Plinko Plans

Quick Plinko Demonstration

The first step to any project is the planning phase. This is where we dump ideas, and put them into writing. This is our initial plan of the Pardi Plinko board.


Still a sketch at the moment, this is only a rendering of what we want the board to look like.

Materials

The required materials to create the planned board are as follows:
-A 48x25 inch piece of particle board, cardboard, or plywood [we will be using cardboard]
-A 48x25 inch piece of plexiglass
-About 50 sq inches of balsa wood
-At least 30 drywall screws, wooden pegs, or similar
-Standard poker chips [approx. 1.5 inches in diameter] to play.

The build will consist of using these materials to put together the plinko board.
The base will be made from the cardboard or wood piece. Screws or wooden pegs will be placed "isometrically" as with any plinko board. The balsa wood will be used to create boxes at the bottom where the chip will land, deciding the prize.

Who's Doing What? The Pardi Plinko Team


The Casino Project [which I will be posting more of as the project progresses] is essentially a group project, in which we must create our Casino game in teams. The teams are composed as follows.

Alexis Durso: "Actuary" - Alexis' main job is to calculate the chances of winning or losing the game, based on different probability properties and equations. She will also be finding the expected value of the game, which will show the amount of money we lose or gain in this game.

Kelli Pardi: "Document Writer" - Kelli will be creating the rules of the game. She will be deciding how players will win, how much the game will cost, and the amount of prizes a player will get (based on Alexis's research).

Sammy Bueche: "Operator" - Sammy is going to be the operator of the game when people actually play it. She will be instructing players with the rules created by Kelli and will be explaining how to win, and what their prize will be. She will also be explaining the more technical portions of the game to those curious.

John Torres: "Construction Expert" - My main job is to design the blueprints of the actual object that players will be playing on. I will be in charge of the construction process of this model. I will not be the only person invovled in actually building this object, for everyone will be contributing to this major part of the project.

I have a good feeling about this project, and hope to have an amazing game come casino night.

The Presentation of Learning Series: 2008-09

"Pieces of Me: Rose Colored Glasses"


"Short Film: The Chocolate Man"

Find more videos like this on High Tech High


"The Walter Filter"

October_14_2008-4

DSC05095

DSC05093

October_15_2008-5

"The Molecule Project: Capsaicin"

Ratios! (from Personal Space Assistance Review)

Mr. Fozi assigned us a series of questions to answer based on the surface area, volumes, and ratios between the two of cubes and spheres, from Mr Fozi's DP. 

Cubes


Spheres


Sphere vs. Cube Comparison


Capsaicin

[click image for epic experience]

MC Escher Project: Reflection Time

M.C. Escher (Maurits Cornelis) was born on June 17, 1898 in the Dutch province of Friesland. Later, Escher moved to Haarlem, studying architecture and decorative arts. After a short time in the city, he later acquainted with Jessurun de Mesquita, an artists that encouraged Escher's art. M.C. Escher is most famous for his intricately detailed tessellations, in addition to his numerous paintings, many of them physically impossible. For example, the Impossible Triangle, which he popularized, not created, or the Inifinite Staircase/

To create my own rendition of M.C. Escher's tessellations, my initial shape to begin with was a SQUARE. I was out of ideas, and the shape suggested to me was a giraffe. After several trials and errors, I ended up wit the shape as shown. The cuts made are shown in the diagram.
As my medium for this project, I decided to use a computer, creating my tessellation digitally, as opposed to using paper in the analog fashion. I chose to use Sketchup and Photoshop to create it. The reason I went Computer over paper is because Sketchup/Photoshop objects can be much more easily manipulated and created, without any waste in materials. If I were to use paper, cutting would be a permanent choice, and could not be undone. If I were to make a mistake, or wish to change my design, I would need several pieces of paper, wasting many resources.
In terms of Geometry, I learned much from this project. It taught me how different shapes, based on their angles/measurements, tessellate, and why others don't.

To a new Geometry student, I would first and foremost tell them to go Digital over Analog. The reasons why digital is better are previously mentioned. I would also tell them how important saving your work is, because it only takes one crash to lose a lifetime's worth of work.

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